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Movement & strafe-jumping
Air-control, circle-jumps, strafe-jump acceleration and bunny-hop chaining to hold 480+ ups. Ramp jumps, rocket/plasma jumps and the routes that keep you off the ground and unhittable.
CPMA airBunny-hopJump pads
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Weapon control
Rocket splash and predictive direct hits, rail timing & flick discipline, and true Lightning Gun tracking — beam width, refire, and how to win an LG-on-LG exchange without spraying.
RocketRailLG tracking
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Map & item timing
Mega Health and Red Armor control — the 30s/25s spawn clocks, denial, and stack management. Learn to read the map, hold the item advantage, and force fights on your terms.
MegaArmorPowerups
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Dueling tactics & positioning
Stack-based aggression, spawn control, escape routing, and when to take vs. break a fight. Sound cues, LOS management, and reading your opponent's item cycle to snowball a lead.
DuelSpawnsInfo war
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Champion abilities
Pick and master the right champion for your style — Anarki's air-control, Nyx's Ghost Walk, Slash's slide, Visor's Piercing Sight — plus hitbox/hp trade-offs and ability timing in a fight.
AnarkiNyxSlash
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Aim training routines
A structured daily plan — Aim Lab / KovaaK's scenarios mapped to Quake weapons (tracking for LG, flicks for rail, target-switching for rockets), warm-up blocks, and how to measure real progress.
KovaaK'sTrackingFlicks